ICCF

EU/TC10/sf3 Board 1, 10th European Team Championship - Semifinal 3 Board 1

TD Glaser, Karel (IA)
Category 10 GM=6 SIM=5½ IM=4½12345678910ScoreWinsSBRGPlace
1SUI100103GMRüfenacht, Matthias2469SUI Switzerland½½1½½½½½½5122.2501
2CRO900070GMLjubičić, Leonardo2585CRO Croatia½½½½½½½1½512202
3SVK950160SIMEiben, Pavel2473SVK Slovakia½½½½½½½½1512202
4ISR270247IMYalov, Shimon2404ISR Israel0½½½½½1D½½4.5119.7504
5ESP160368IMRemis Fernández, Jesús Julio2420ESP Spain½½½½½½½½½4.5020.2505
6SWE450983GMHedlund, Tony2561SWE Sweden½½½½½½½½½4.5020.2505
7LUX570025SIMDaubenfeld, Nico2541LUX Luxemburg½½½½½½½½½4.5020.2505
8AUT10518IMPöhr, Adolf2450AUT Austria½½½0D½½½½½4018.2508
9FRA180927SIMJaulneau, Christophe2553FRA France½0½½½½½½½401809
10CFB750014SIMIvanov, Alexandr Sergeevich2507CFB Belarus½½0½½½½½½401809

XD = result by default
Latest results from 4/29/2016 are displayed in red.

Not yet started: 0, Ongoing: 0, Adjudication pending: 0, Finished: 45

Top 3 teams from each Section will qualify to the 10th Final. The best 4th placed team from these Sections will also qualify to the 10th Final along with the top 3 finishing teams from the 9th Final.
The best 4th placed team will be chosen with following criteria :
a) Best percentage (scored points/played games)
b) Best percentage (scored points/played games) on the 1st board,
c) Best percentage (scored points/played games) on the 2nd board, etc,

The additional qualification of any national team achieving qualification to the 10th Final from both the 9th Final and the 10th Semi-finals will be allocated to the highest placed team from that team’s Semi-final Section not automatically qualifying.

This is a server event.
The start date was 6/10/2014.
There is no end date.
ICCF standard time control 10 moves in 50 days with doubling after 20 days is used.
Games are stopped if a player exceeds his thinking time. A claim by the opponent is required.
45 days of leave per year are available to each player.
There is no special leave in this event.
This tournament allows claims based on the six piece tablebase.
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the board points tie breaking rule (see ICCF rule 1.3.4.3). This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
This event is organized by Caressa, Marco.

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