ICCF

MT-Kolesnik/SF1 Board 2, Rudolf Kolesnikov Team Tournament SF1 Board 2

TD Yeremenko, Andrei (IA)
Category 211223344556677IMCCMCCEScoreWinsSBRGPlace
1LTU920059CCMPaleckis, Eugenijus2298(79)LTU Lithuania½½½½.½......72.502.2571
2ENG210447CCMCole, Steve2300(63)ENG England A½½..........7102.5102
3NED371026CCMWeseman, G. Frans J.2282(85)NED Netherlands B½½..........7102.5102
4CAN90360CCMDufour, Michael2252(105)CAN Canada½...........70.501.25114
5POL421989CCEPiec, Patryk2282(91)POL Poland............7000125
6WLS810300CCEJenkins, Gerald2286(86)WLS Wales A............7000125
7PHI896315 Suter, Anatalio, Jr.2286(93)PHI Philippines Barracuda............7000125

Latest results from 8/13/2024 are displayed in red.

Not yet started: 0, Ongoing: 37, Adjudication pending: 0, Finished: 5

The teams in places 1-2 (after tie-breaks) will qualify from each group.
The best three percentage scoring 3rd place team from all groups will also qualify.
Further tie-breaking procedures: After standard tie-breaks in ICCF rules is going to qualify the team with the lowest average rating on the commencement of play.

This is a server event.
The start date was 7/1/2024.
The end date is 6/1/2026.
Triple Block system for a 700 day event, with 50 days initial bank and 5 days increment for the first 50 moves is used.
If a player's clock reaches zero, the player will automatically be scored with a loss (even if the bank and/or the increment are > 0). Under some circumstances all of the player’s games will subsequently be cancelled (if not already rated).
Players cannot stop their clocks to take leave.
Linear conditionals can be entered.
This tournament allows claims based on the seven piece tablebase.
Draw offers are restricted to one offer per player every 10 moves (called the ten moves draw rule).
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the board points tie breaking rule (see ICCF rule 1.3.4.3). This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
This event is organized by Ruggeri Laderchi, Giorgio.

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