ICCF

MT-Kolesnik/SF2 Board 1, Rudolf Kolesnikov Team Tournament SF2 Board 1

TD Yeremenko, Andrei (IA)
Category 111223344556677IMCCMCCEScoreWinsSBRGPlace
1PHI896008CCESopungco, Alwin A.2283(78)PHI Philippines Agila.½..........70.500.25111
2UKR949079CCMBaranyuk, Andrey2296(78)UKR Ukraine 1½...........70.500.25111
3FRA180673CCEHagnere, Jean-Michel2200(66)FRA France............7000123
4NOR360481CCMTorgersen, Terje2265(63)NOR Norway............7000123
5FIN461008CCMRuokokoski, Hannes2260(87)FIN Finland............7000123
6SCO629031CCMLloyd, Geoffrey2301(75)SCO Scotland............7000123
7CUB690602 Lopez Siu, Julio Antonio2257(105)CUB Cuba............7000123

Latest results from 8/13/2024 are displayed in red.

Not yet started: 0, Ongoing: 41, Adjudication pending: 0, Finished: 1

The teams in places 1-2 (after tie-breaks) will qualify from each group.
The best three percentage scoring 3rd place team from all groups will also qualify.
Further tie-breaking procedures: After standard tie-breaks in ICCF rules is going to qualify the team with the lowest average rating on the commencement of play.

This is a server event.
The start date was 7/1/2024.
The end date is 6/1/2026.
Triple Block system for a 700 day event, with 50 days initial bank and 5 days increment for the first 50 moves is used.
If a player's clock reaches zero, the player will automatically be scored with a loss (even if the bank and/or the increment are > 0). Under some circumstances all of the player’s games will subsequently be cancelled (if not already rated).
Players cannot stop their clocks to take leave.
Linear conditionals can be entered.
This tournament allows claims based on the seven piece tablebase.
Draw offers are restricted to one offer per player every 10 moves (called the ten moves draw rule).
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the board points tie breaking rule (see ICCF rule 1.3.4.3). This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
This event is organized by Ruggeri Laderchi, Giorgio.

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