ICCF

MT-Kolesnik/SF3 Board 2, Rudolf Kolesnikov Team Tournament SF3 Board 2

TD Yeremenko, Andrei (IA)
Minor category L11223344556677IMCCMCCEScoreWinsSBRGPlace
1BUL50693CCEHristov, Nikolai2258(58)BUL Bulgaria½½½½½½....1152541
2BRA71714CCMMartendal, Marcos Paulo2309(81)BRA Brazil A½½½.½.......206.582
3BEL40499CCMRoels, Frederik2272(89)BEL Belgium½½.½........1.50693
4ITA240360CCEAlemanni, Marco2305(76)ITA Italia Azzurra½½.½........1.50693
5ARG20264IMFernández Fornés, Juan Alberto2298(94)ARG Argentina A............000125
6ESP161770 Recio Romaguera, Enric2295(93)ESP Spain A............6000125
7ENG211809 Primrose, Jo2006(88)ENG England B00..........7000107

Latest results from 9/18/2024 are displayed in red.

Not yet started: 0, Ongoing: 32, Adjudication pending: 0, Finished: 10

The teams in places 1-2 (after tie-breaks) will qualify from each group.
The best three percentage scoring 3rd place team from all groups will also qualify.
Further tie-breaking procedures: After standard tie-breaks in ICCF rules is going to qualify the team with the lowest average rating on the commencement of play.

This is a server event.
The start date was 7/1/2024.
The end date is 6/1/2026.
Triple Block system for a 700 day event, with 50 days initial bank and 5 days increment for the first 50 moves is used.
If a player's clock reaches zero, the player will automatically be scored with a loss (even if the bank and/or the increment are > 0). Under some circumstances all of the player’s games will subsequently be cancelled (if not already rated).
Players cannot stop their clocks to take leave.
Linear conditionals can be entered.
This tournament allows claims based on the seven piece tablebase.
Draw offers are restricted to one offer per player every 10 moves (called the ten moves draw rule).
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the board points tie breaking rule (see ICCF rule 1.3.4.3). This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
This event is organized by Ruggeri Laderchi, Giorgio.

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